PBEM Error Resolution Procedure

In any game there are always going to be mistakes or illegal moves.  Because players not playing face-to-face (FTF) do not have a chance to immediately observe and correct such errors, it’s usually necessary to address these mistakes after the fact.  The following procedure is to be used to resolve these  ‘error’ situations.  Unless there is prior agreement otherwise, the procedure should be applied in its entirety.

  1. Players are free to use any PBeM procedure upon which they agree; however the following stipulations and dispute resolution protocols are based on the Deluxe Bitter Woods PBEM procedure listed in the preceding section. You will note that this procedure assigns all possible die rolling to a particular player – this method is used to minimize the negation of dice rolls due to errors found after the fact.
  2. Die roll certainty. In most cases, a legal die roll resolution will seal everything that occurred prior to that roll. Therefore, it behooves the die roll requestor to ascertain the legality of things that occurred since the last legal die roll, before he rolls the dice anew.
  3. Movement and combat. If the non-erring player (the defender) receives a message with routine errors and rolls the dice to resolve combat before alerting his opponent of the errors, the errors will stand without correction. The defender is not required to return moves with mistakes; however, if he rolls the dice for combat resolution, the errors will not be corrected. It behooves the defender to ascertain the legality of a move before he rolls the dice.
  4. When a player is alerted by his opponent that an unacceptable movement error has been made, the erring player has the option to redo his entire move. See examples.
  • Example #1: The Allies move a unit further than allowed. If the German player alerts the Allied player before rolling the dice for attacks, the Allied player may correct his entire move.
  • Example #2: The Allies move a unit slightly in excess of its movement allowance. If the German player rolls the dice for attacks before alerting the Allied player of the illegal movement, the Allied player is not required to correct the movement.
  1. Players may agree to handle errors in any mutually agreeable manner, acting as gentlemen to resolve disputes in any acceptable manner without involving the GM.  However:  Disputes brought to the attention of the Game Master will be addressed based upon the organized event rules, the Bitter Woods PBEM procedure, the Default PBEM Error Resolution process, common sense and above all, the BWD Rules.
  2. GM rulings involving Combat Errors mandate that any errors which result in the rerolling of one battle will result in the rerolling of ALL battles for that player turn.
  3. Resolution of some situations may dictate drastic measures by the GM when common sense requires that only drastic measures will be reasonable. The GM will not be constrained by the Default Error Resolution Procedure, if it appears that a player is using the procedure in an attempt to circumvent the rules of the game. For Example: A German unit turns up in Liege in gross contravention of movement and/or zone of control rules and the Allied player resolves German combat without catching this error. The Default Error Resolution Procedure would normally allow the German player to keep the unit in Liege; however, the GM would not permit it.
  4. Summary of BWD Play by Email die roll assignments:
  • Surrender die rolls are requested by the player who controls the units that are out of supply during the Mutual Supply Phase.
  • Random Events are requested by the German player after the Allied player lists Supply Air Drops and Air Interdiction.
  • German challenge of US Air Interdiction and/or a 150th Panzer Brigade Infiltration attempts are requested by the Allied player.
  • German combat die rolls are requested by the Allied player. These would include Variable Surprise, SS Panzer Scare and Artillery Bombardment die rolls.
  • Allied combat die rolls are requested by the German player. These would include Artillery Bombardment die rolls.
  • Fuel Dump demolition die rolls are requested by the German player.
  • Bridge demolition die rolls requested by the opponent of the player who controls the units that are attempting to blow the bridges.