Below is some Q&A aimed at addressing some inconsistencies or deficiencies in the printed rules:
- Reserve Designation may be done at any point during the phasing player’s turn. On 17AM only, German Reserve Designation must occur before a Skorzeny sneak occurs. The sequence of play is changed because it is not enforced in remote play or organized face-to-face play. Furthermore, unless you’re a glutton for punishment, this is extremely time-wasting because of the extra time a German player would otherwise take planning out his move if he were forced to adhere to the printed sequence of play.
- Unaccompanied leaders are automatically eliminated when adjacent to any enemy mech or non-mech units. The printed rules requires an enemy ZOC, not adjacency, which leads to non-intuitive situations where unaccompanied leaders can be involved in combat or block Meuse bridges.
- Pieper Alternative breakdown units always have a ZOC in the hex they occupy. This eliminates some complex supply and retreat situations where pathing would be traced THROUGH these breakdown units.
- When multiple valid retreat paths exist, the retreating player must select one that has the retreating unit ending on a supply road. This a more straightforward rewording of the third bullet of 9.7 which was added by the developer to prevent ‘road jumping’.
- The Example of Play #1 on page 20 is incorrect. On a D2 result, the US 2/9 defender can also retreat to 1601. There is no requirement for a retreating unit to ‘stay close’ to a supply road hex that is on the board edge.
- The Example of Play #3 on page 20 is incorrect. On a D4 result, the US 4/12 defender MUST retreat to 2233, 2133, or 2032. This is a result of the newly added ‘no road jumping’ rule added in 9.7. (Note that, as printed, example #3 directly contradicts the retreat demonstrated in example #1, consistency with #1 would require a D4 result ending in 2135 or 2034.)